Game based learning as an aid for extenuating higher education sector issues-the case of Saudi Arabia

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Abstract

The traditional teaching-learning process which focuses on “teacher-directed pedagogical practices”has its own inherent drawbacks. Modern classroom technologies have presented educators the ease of using a variety of resources and tools for course delivery. Game-based learning (GBL) is an effective resource that can help teachers in engaging students having a wide variety of learning styles. It has the capability of enhancing creativity, problem solving, collaboration, achievement orientation, engagement, and a host of other related skills. Higher-education scenarios in Saudi Arabia (KSA), like many other countries, is replete with issues related to student participation and engagement. KSA, having advanced substantially with respect to technology adoption in education, has the required background to adapt GBL. A carefully implemented GBL programme will aid in ensuring student participation and engagement of indigenous students, which is the need of the hour. The present study analyses the possibility of utilizing GBL in dealing with the issues faced by the higher education sector in KSA.

Original languageEnglish
Pages (from-to)6.1-6.10
JournalInternational Journal of Simulation: Systems, Science and Technology
Volume18
Issue number1
DOIs
StatePublished - Mar 2017

Keywords

  • Game based learning
  • Gamification
  • Pedagogy
  • Serious games

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