TY - JOUR
T1 - Boosting employee performance through gamification
T2 - a study of the awareness and usage of game elements among construction professionals
AU - Oke, Ayodeji Emmanuel
AU - Aliu, John
AU - Farouk Kineber, Ahmed
AU - Abayomi, Timilehin
N1 - Publisher Copyright:
© 2023, Emerald Publishing Limited.
PY - 2023
Y1 - 2023
N2 - Purpose: This study examines the level of awareness and usage of game elements among construction professionals with a view to promoting the usage of gamification tools for the effective and efficient delivery of construction projects. Design/methodology/approach: Data were obtained from construction professionals including architects, builders, engineers and quantity surveyors. Retrieved data were analyzed using several statistical tools such as percentages, frequencies, mean item scores and exploratory factor analyses. Findings: The analysis revealed that progress bars, certificates and bonuses are the significant game elements adopted by professionals, but there is a low awareness of elements such as avatars and badges. Practical implications: There is a salient need for construction stakeholders' awareness of the importance of gamification and game elements as a key digital tool for the delivery of construction projects. The findings of this study make a case for stakeholders, professional bodies and government agencies to embrace and implement gamification practices in the construction sector. Originality/value: This study is the first conducted in Nigeria to examine the level of awareness and usage of game elements among construction professionals. The findings of this study will provide a reference point for researchers who will undertake studies relating to the concept of gamification in the construction industry context.
AB - Purpose: This study examines the level of awareness and usage of game elements among construction professionals with a view to promoting the usage of gamification tools for the effective and efficient delivery of construction projects. Design/methodology/approach: Data were obtained from construction professionals including architects, builders, engineers and quantity surveyors. Retrieved data were analyzed using several statistical tools such as percentages, frequencies, mean item scores and exploratory factor analyses. Findings: The analysis revealed that progress bars, certificates and bonuses are the significant game elements adopted by professionals, but there is a low awareness of elements such as avatars and badges. Practical implications: There is a salient need for construction stakeholders' awareness of the importance of gamification and game elements as a key digital tool for the delivery of construction projects. The findings of this study make a case for stakeholders, professional bodies and government agencies to embrace and implement gamification practices in the construction sector. Originality/value: This study is the first conducted in Nigeria to examine the level of awareness and usage of game elements among construction professionals. The findings of this study will provide a reference point for researchers who will undertake studies relating to the concept of gamification in the construction industry context.
KW - Construction revolution
KW - Digital construction
KW - Game elements
KW - Gamification
KW - Sustainable construction
UR - https://www.scopus.com/pages/publications/85151958751
U2 - 10.1108/IJBPA-09-2022-0151
DO - 10.1108/IJBPA-09-2022-0151
M3 - Article
AN - SCOPUS:85151958751
SN - 2398-4708
JO - International Journal of Building Pathology and Adaptation
JF - International Journal of Building Pathology and Adaptation
ER -